
(On this subject, Game Informer has reported that Pagan and another character were once involved in a love triangle fighting over the attentions of a woman named Ishwari, implying that Ubisoft Montreal does have a good sense of this aspect of Pagan's background, even if the game itself does not touch upon it as Hutchinson stated.) "How do gay people dress?" In other words, Pagan's fashion sense and sexuality are not linked in the eyes of the developer.

Hutchinson also said that Pagan's sexuality will not be addressed by Far Cry 4's story. It's not a comment on gender or race at all." "This character is meant to be a melange of different things. "We're being accused of being stereotypical, but the assumption is stereotypical," he suggested. Some observers also suggested that the villain pictured in the artwork, Pagan Min, was being dressed flamboyantly to draw attention to his sexuality, but Hutchinson rejected this.

"There are literally hundreds and hundreds of people in the game with about 30 or 40 speaking characters, but everyone you fight for or against is not a white character," he clarified.
#Far cry 4 funny moment full
Hutchinson noted that the full game of Far Cry 4 only has five white characters - none of whom is the main protagonist or antagonist. We actually have a pretty diverse list overall." And in the past we've had Italian characters and now there's a French guy. At the same time we had Aveline who was a Creole character. The last game I directed, Assassin's Creed 3, had a Native American lead character voiced by a Native American actor. But I think Ubisoft as a company has a pretty good history of doing unusual characters. "I think it's actually cool at the moment that inclusivity and breadth of character and everything are an issue in games, as I do think that's something we need to do a better job of. "I was surprised by how quick people were to go that direction," the director responded. I asked whether Hutchinson was surprised by the reaction. No big deal then.'" Far Cry 4's controversial cover. It's more complex than that.' So it's been fun to see now that the video is out and more gameplay is out people are like, 'Oh, okay. "That's why I jumped on Twitter and was like, 'He's not white. What's actually happening?'" the director lamented. It would have been interesting for someone to ring us up. "It's funny when there's one picture out there and there are so many articles jumping to conclusions. Sure, the attention is good, but not all of this was positive. So that was nice, because it means at least people care enough to talk about you, which is way better than no one caring that you announced your game." I think it was good that it got a big spike in talk.

Our big goal is to get it into someone's hands and for them to ask 'what is this?' and turn it over. When asked what the studio was going for with this evocative cover, Hutchinson said: "We want something that's arresting and something that's striking. Hutchinson first clarified that the development team assets are different from the marketing team assets, although the former has at least some degree of input on the latter.

Now, Far Cry 4's cover depicting a blond man in a magenta suit terrorising an ethnically ambiguous fellow holding a cocked grenade has stirred up its own storm for its various interpretations.įar Cry 4 creative director Alex Hutchinson told Eurogamer at E3 that he found the reactions to the cover art simultaneously bewildering, frustrating and flattering. Some players even felt the game's story of a white guy saving darker-skinned island natives was vaguely racist or at least racially insensitive. Open-world action game Far Cry 3 was treasured by many, including Eurogamer's Tom Bramwell, who fell in love with its meticulously constructed open world and the interplay of systems within it, awarding it 10/10 in our Far Cry 3 review.
